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ZASADY LIGI CLAN BASE

 
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Dołączył: 31 Mar 2006
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PostWysłany: Wto 16:45, 13 Cze 2006    Temat postu: ZASADY LIGI CLAN BASE

1. Match rules
1.A match is played over two maps, one picked by each team in the challenge form. The clan with the lower ranking on the ladder can choose which map is played first. Each team may choose which side they start on their opponents map.

2.All matches are to be played with 2 rounds on each map. Each clan has two rounds as axis and two as allies. This means that all matches will consist of 4 rounds, 2 on each map.

3.All matches are played using the MaxRounds Rule. Rounds will be set at 3 minutes long. 10 rounds are played on each round so the total number of rounds played will be 40. The score is determined by adding all rounds won from each clan over the whole match.

4.All matches are played using the MaxRounds Rule. Rounds will be set at 3 minutes long "CHANGE" All matches are played using the MaxRounds Rule. Rounds will be set at 2 minutes long "ADD"

2. Optional rules
1.Shotgun limit 1: If this option is set to "Yes", only one shotgun per team is allowed. Using more than one shotgun in a team may result in a forfeit loss.
2.Sniper limit 1: If this option is set to "Yes", only one sniper per team is allowed. Using more than one sniper in a team may result in a forfeit loss.

3. Maplist
1. The maplist for CoD2 S&D is:
o mp_trainstation
o mp_breakout
o mp_brecourt
o mp_burgundy
o mp_carentan
o mp_dawnville
o mp_decoy
o mp_downtown
o mp_farmhouse
o mp_harbor
o mp_leningrad
o mp_matmata
o mp_railyard
o mp_rhine
o mp_toujane

4. Server settings
1. All CoD2 S&D matches should be played with the following server settings:

2. set scr_sd_bombtimer "60"
3. set scr_sd_graceperiod "15"
4. set scr_sd_roundlength "2"
5. set scr_sd_roundlimit "10"
6. set scr_sd_scorelimit "0"
7. set scr_sd_timelimit "0"
8. All CoD2 matches should be played with the following server settings:
9. set scr_killcam "0"
10. set scr_spectatefree "0"
11. set scr_spectateenemy "0"
12. set scr_friendlyfire "1"
13. set g_allowvote "0"
14. set scr_drawfriend "1"
15. set scr_teambalance "0"
16. set sv_minPing "0"
17. set sv_maxPing "0"
18. set sv_maxRate "25000"
19. set sv_floodProtect "1"
20. set sv_voice "0"
21. set sv_voiceQuality "0"
22. set sv_allowDownload "0"
23. set sv_pure "1"
24. set sv_cheats "0"
25. set scr_freelook "0"
26. set logfile "1"
27.
28.
29.
30. set g_weaponAmmoPools "0"
31. set scr_allow_enfieldsniper "1"
32. set scr_allow_kar98ksniper "1"
33. set scr_allow_nagantsniper "1"
34. set scr_allow_springfield "1"
35. set scr_allow_svt40 "1"
36. set scr_allow_enfield "1"
37. set scr_allow_kar98k "1"
38. set scr_allow_m1carbine "1"
39. set scr_allow_m1garand "1"
40. set scr_allow_nagant "1"
41. set scr_allow_g43 "1"
42. set scr_allow_bar "1"
43. set scr_allow_bren "1"
44. set scr_allow_mp44 "1"
45. set scr_allow_ppsh "1"
46. set scr_allow_sten "1"
47. set scr_allow_mp40 "1"
48. set scr_allow_thompson "1"
49. set scr_allow_pps42 "1"
50. set scr_allow_greasegun "1"
51. set scr_allow_smokegrenades "1"
52. set scr_allow_fraggrenades "1"
53. All matches must be played with PAM 2.02 installed by players and on the server. To properly configure PAM on servers for ClanBase matches, use the following command in the console:
/rcon pam_mode cb
54. Using servers that do not authorise players original cd-keys from Activisions master server (cracked servers) is illegal and will result in a forfeit loss.
55. Additional Weapon DVARs
56. set scr_boltaction_nades 1
57. set scr_boltaction_smokes 0
58. set scr_semiautomatic_nades 1
59. set scr_semiautomatic_smokes 0
60. set scr_smg_nades 1
61. set scr_smg_smokes 0
62. set scr_mg_nades 1
63. set scr_mg_smokes 0
64. set scr_sniper_nades 1
65. set scr_sniper_smokes 0
66. set scr_shotgun_nades 1
67. set scr_shotgun_smokes 1
68. set scr_allow_turret 0
69. set scr_allow_pistols 1
70. set scr_sniper_limit 1
71. set scr_shotgun_limit 1
72. set scr_semiautomatic_limit 99
73. set scr_boltaction_limit 99
74. set scr_smg_limit 99
75. set scr_mg_limit 99
76. set scr_allow_weapondrop_nade 0
77. set scr_allow_weapondrop_sniper 0
78. set scr_allow_weapondrop_shotgun 0
set scr_force_boltaction 0
DVAR Enforcer
set de_enable 1
set de_force_rate 25000
set de_allow_mantlehint 1
set de_allow_crosshair 1
set de_allow_crosshairnames 1
set de_allow_enemycrosshaircolor 0
set de_allow_hudstance 1
set de_allow_brightmodels 0
set de_allow_lodscale 0
set de_allow_mss_Q3fs 0
set de_Sound_Ping_QuickFade 0

5. GUID's
1. GUID's are unique identifiers used in games to recognize players. Examples: SteamID, PB guid, CoD2 guid, UT2004 guid, ETpro guid, DWM client nr and Xbox Live Gamertag.
2. Clan members can only play with the same CoD2 guid they have registered on their GUID page on ClanBase. Click here to find out how to retrieve and register your GUID. Use the console command '/rcon status' to show all players' GUIDs in a match.
3. The last change of a GUID can not be done later than 24 hours before a match. Players who did not register the correct GUID more than 24 hours before a match will be considered freelancers.
4. Only the last entered GUID (the one you can see on your account's page) in the changelog will be considered as valid to play with.

6. Miscellaneous rules
1. Before each game can start, the server admin always has to make sure that both teams are ready. If one member of a team says that his team is ready he is considered to speak for the whole team, regardless of his status in the clan. Once a game has started it may only be restarted if both clans agree. If a game was started without the agreement of one of the teams, that team can demand that the game is restarted as long as at least one of their members remain in the spawning area.

2.Substituting a player during the match is only allowed between games (so at team side changes or at the map change), or in case of extreme connection problems during the game. If the new player has not showed up after 5 minutes the opposing team can demand that the match starts without him. Snippet: "CoD"

3.If a player drops because of a technical error the match must be paused. For round-based game types this should only be done at the end of the round. The maximum time you can pause is 5 minutes, which is enough time to reboot and reconnect. The maximum total pause time is 10 minutes per map per team. Tactical time-outs are not allowed.

4.If the server crashes during a match, the map will be restarted only if the crash occurred less than 1 minute after the start, or during the 1st round for round-based games. In all other cases the remaining time (rounded to the closest minute and with a minimum of 2 minutes) or rounds will be played, after which the scores will be added to determine the map win.

5.It is strictly forbidden to do a deliberate self-kill or team-kill. ClanBase can change the score in the disadvantage of the clan where the deliberate self-kill or team-kill occured.

6.It is not allowed to kick players from the opposing clan under ANY circumstances, failure in doing so may result in a default loss of the match.

7.Spectating during an official match is not allowed. If a player leaves the server for any kind of reason and joins again he needs to choose sides immediatly. When spectators that are not allowed to join the server enter the match, it should be paused and they should be made to leave before the match is continued.

8.Demos:1.All players must record demos from the whole match. Both clans may request the demos from the other clan during a match conflict (1on1: all, 2on2: 1 per map, 3on3: 2 per map, 4on4: 3 per map, 5on5: 4 per map). If a clan hasn't uploaded its demos on the ClanBase FTP within 3 days, a matchconflict can be made to request them.

2.Demos must be kept until the result has been accepted on ClanBase. If either clan decides to request demos in case of a conflict they must also explain their reasons for doing so.

3.If a clan fails to provide all the requested demos, or if some of the requested demos are broken or missing 3 or more rounds, the other clan may request that the match be cancelled. Clans and players repeatedly failing to provide demos will be deleted.

4.In case a clan wants demos from the opponent the clan should immediately state the exact demos they want (player and map). If the clan doesn't comply with this request the opponent is free to upload any demo of the match as he sees fit. A clan can only request demos once in a conflict and only during the first 3 days. Other requests will be ignored.

5.After the requested demos are uploaded, the complaining clan has 3 days to specify specific points in the demo to check. If they fail to do so it will be assumed they have no complaints about the demos anymore.

6.Screenshots of the scoreboards should always be taken by each clan and kept untill 2 weeks after the matchresult has been confirmed. Only screenshots can be accepted as proof when there is a dispute about the score. Screenshots can be requested by supervisors at any time.

7. Cheating and abuse
1.The cheating and abuse policy applies to all ClanBase ladders. Any cheating or abusive behavior during a match will result in a forfeit loss.

2.It is strictly forbidden to use accounts of other users. Such cases will always be considered qid abuse. This does not apply to players who are forced to shared GUID's.

3.It is not allowed to take advantage of or abuse bugs. Any kind of bug abuse is considered cheating and will lead to a forfeit loss.

4. All programs or files, be they changed game files or new files, that change the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. Modified versions of the game's resource files are always forbidden, regardless of what they do. The use of any forbidden program or file by any clan member during a match leads to a forfeit loss at least, and to a removal and ban from ClanBase in bad cases.

5.Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.

6.Players are allowed to stack, in order to look and shoot over walls.

7.Players are allowed to boost to reach places that they can also reach on their own (even if this is through a different route). Boosting to areas that are not accessible by a player on its own is not allowed.

8.Clans abusing the ladder system in any way in order to gain advantage or just to be a bother will be deleted.

Global rules
8. General
1.The proper functioning of the ladder system depends on the sportsmanship of the participating clans. We expect everybody to play by the rules, but also to be flexible when circumstances require it and to be reasonable when an opponent has problems beyond their control.

2.If the ladder rules for a specific ladder conflict with these global ladder rules, then the specific rules have precedence.

3.Not knowing the ladder rules is never a valid excuse for not following them.

4.Any rule violation will result in a forfeit loss unless stated otherwise in the ladder rules. A forfeit loss means losing 120 ladder points for the punished clan and gaining 10 points for the other clan.

5.ClanBase reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes. The recording of such broadcasts can't be refused by the clans. In many cases ClanBase will allow or ask third parties to broadcast the matches. Spectators may never be charged.

6.For any questions or comments concerning the ladder or the outcome of conflicts, contact the ladder supervisor by mail. For problems the supervisor can't solve, or for complaints about the supervisor, read here. Mails not written in English or containing abusive language, a case in which the rules have been correctly applied or any issue that has not been discussed with the ladder supervisor and game supervisor first will all be ignored.

9. Clans and Players
1.Any clan registered on ClanBase can participate in any ladder. For information on how to register your clan on ClanBase, read the FAQ.

2.It is not forbidden for a player to be a member of more than 1 clan if he does so openly by linking his personalities. Any player playing in more than 1 clan without linking his personalities will be considered to be a freelancer in all clans but the one he was registered with first.

3.It is not allowed for different clans to share line-ups. At least half the line-up used in every match should be different from those used by any other clan in the same ladder. All violating clans will be deleted.

4.Only players who are registered in a clan on ClanBase can play in ladder matches, and they can only play with the nick (or very similar) they're registered with in that clan. Only players that have been registered as clan member for 24 hours or more are allowed to play for their new clan. Unregistered players, registered clan members who use a different nick or members that aren't in the clan for more than 24 hours will be considered to be freelancers.

5.the above 24 hours rule does not apply to clans that have been created less than 24 hours before the official match time.

6.Using a freelancer in a ladder match will result in a forfeit loss. Adding or using multiple freelancers will result in deletion of the clan, it is the clanleader's responsibility to check his clan members.

10. Ladders
1.ClanBase only creates ladders when we believe there's a 'market' for it. When a new game or mod is released, we usually create an international ladder for it first, and country ladders later as the international ladder becomes more busy.

2.If you would like to request a new ClanBase ladder for a new game, mod or an existing game and you think there will be enough interest from other clans to make it competitive - please start a petition (or vote for an existing petition) using this page. Next, we will consider adding the ladder, based on the popularity of the game or mod and based on our relevant expertise in order to provide a great working ladder.

3.Country/region ladders are not restricted to clans of the corresponding nationality. The only restriction is that matches for country/region ladders have to be played on servers in that country/region, unless both clans prefer not to. To enter a ladder of a country or region other than your own, use the following trick: change the clans' nationality, subscribe, and then change it back.

4.The inactivity system will remove clans who haven't played for 8 weeks from the ranking of all ladders with more than 20 active clans. Read here for more info.

5.Playing several matches against the same opponent in a short period of time is considered cheating as it distorts the ranking. As a rule of thumb, never play the same opponent twice in less than one week unless you also play many other matches. In case of grave violations it will be assumed the matches are fake.

6.Clans without the required amount of players can be removed from the ladder after 7 days.

7.When a possible fake match is discovered, both clans involved will be deleted from ClanBase without warning. Clanleaders have 72 hours to appeal against this decision.

11. The rating system
1.ClanBase ladders use a rating system based on the ELO system known from chess. Every clan starts with a rating of 1000 points. After each match, points are added or substracted based on whether the outcome of the match was a win, a loss or a draw (the score has no importance).

2.How many points you gain after a win or lose after a defeat depends on the rating difference between you and your opponent before the match. The ELO formula is very complicated, but the following easy examples will give you a good idea:
o Beating an opponent with the exact same rating gets you 60 points.
o the maximum amount of points you can win for a single victory is 120, but to get this many points you'll have to beat an opponent who is 700 or more points ahead of you in the ranking. You get 100 points for beating an opponent who is 200 points ahead.
o Beating lower ranked opponents gets you less than 60 points. If they were 200 points below you you only gain 20 points, if they were 300 points below you only get 10 points, and if they were 400 points below you get a mere 5 points.
o If a match ends in a draw you will gain points if your opponent was ranked higher, or lose points if they were ranked lower.
o The number of points you can win and the number of points you can lose always add up to 120. So if you can only win 30 points with a victory, you can lose 90 points with a defeat.

3.Against clans that have played less than 3 matches in a ladder, you only win or lose half the amount of points you would normally win or lose.

4. The ladder leader does not have a rating, but is considered to have an infinite rating instead. Top 5 clans can take the top spot by challenging the current ladder leader and beating them in a direct confrontation. If that happens they become the new ladder leader while the old leader will return to the normal ranking with the points they had before. If the challenger loses or plays a draw, nothing changes.

5. The ladder leader is not allowed to refuse playing the other top 5 clans without a valid reason (valid decline options are proposed by the system, see below). Repeatedly rescheduling to senseless dates or with non-default match rules or only playing lower ranked clans in order to be able to decline challenges will be considered abusing the ladder system and the clan will risk being removed from the first spot.

6.Clans outside the top 5 can also challenge the ladder leader, but such challenges can be declined freely. If the ladder leader is beaten then they're switched with the second ranked clan while the challenger gains 120 points. If the ladder leader wins, nothing changes.

12. Arranging matches
1.The deadline for reacting to a challenge is 7 days after the challenge or 7 days before the war, whichever is later. If by the deadline the opponent still hasn't reacted to the challenge, they get a penalty of 5 points. If the ladder leader ignores such a challenge, they will lose their position to the second clan. You can set an earlier deadline for accepting the challenge, but then there is no penalty if the opponent doesn't react in time.

2.You can only refuse a challenge from another clan in the following cases:
o Reschedule: You want to reschedule the match to another date. This date has to be within 14 days of the original challenge.
o Unequal match: There is a gap of 10 ranking positions and 100 points between you and your opponent, or you have more than 1100 points and its your opponent's first match.
o Busy in this ladder: you already have 2 or more matches in this ladder in the next 30 days.
o Custom maps: the opponent selected custom maps.
o Declinable matchrule: the opponent selected a declinable match rule in the challenge form.
o Hibernate: you want to put your clan on inactive in this ladder. You lose 32 points but after that you can decline all challenges. All your scheduled matches are cancelled when you go into hibernation. Hibernation ends automatically when you play an official match for this ladder again.
These options are only available for the ladder leader:
o Unequal match: The challenging clan is not ranked in the top 5 of the ladder.
o Resign: Using this option will make the ladder leader lose it's position in the ladder to the second ranked clan.
If you don't want to play the match for some other reason, you'll have to contact the other clan (email, irc, icq) and persuade them to cancel their challenge.

3.A scheduled match can be cancelled until 12 hours before the starting time from the Agenda. The side that wishes to cancel the match will either have to propose a reschedule or go into hibernation.

4.When both clans agree not to play a match it can be canceled for any reason after its scheduled starting time. Just fill in the "Match was canceled" option on the result form.

5.If a match is played without being arranged on ClanBase first, then both sides are depending on each other's sportsmanship to accept the result afterwards. We will not force match results when there was no accepted challenge for that match.

13. Before the match
1.To find your opponent before a match, you should look on their clan channel on IRC or contact them directly through ICQ, MSN, email or any other means if you don't use IRC.

2.If you don't find each other this way, go to the ladder's IRC channel (linked in the Ladder Info box on the ladder page) and put your clan tag before your nick.

3.If you still haven't managed to get in touch with your opponent 10 minutes after the scheduled starting time of the war, you can fill in a noshow. You have to say so on the ladder's IRC channel ("filling in a noshow for myclan vs. otherclan, warid=[ wid]") if you want to have proof (admin's irc logs) of your presence and your opponent's absence in case of a match conflict about the noshow.

4.If you're more than 10 minutes late, you have to accept a noshow if your opponent insists. If you feel there's a good reason the result shouldn't be a noshow, you'll have to convince your opponent of that.

5.If one clan is short of players or refuses to start the match with the rules agreed upon in the challenge form, the other clan can demand a noshow to be filled in. Note that challenge notes, the proposed server and agreements made elsewhere are not considered to be binding rules.

14. During the match
1.Once a match has started, its result counts, unless both sides agree it shouldn't. Ping, lag issues or incorrect server settings are no excuse for leaving; you should have checked the server before you started playing.

2.If one clan walks away from the match, the score at the time when their last player quit can be considered to be the result of the match by the clan that stayed. If this score doesn't reflect the probable final outcome of the match, ClanBase can change it to the advantage of the clan that stayed.

15. After the match

1.Either clan can enter the result of a match, unless the other has already done so. A match result can be:
o The real score of the match.
o A noshow if the opponent didn't show up.
o A result conform the punishment specified in the rules which the opponent violated.
o A forfeit if the opponent violated rules with no punishment specified.

2.In case of a noshow it's strictly forbidden to fill in any score (even 1-0), even when both clans agree. Instead you must check the noshow box on the result form, which will result in a fixed penalty of 10 points for the clan not showing up. Noshow matches where a score has been entered may be cancelled or changed to a noshow without warning.

3.Once one clan has entered a result, five things can happen:
o The score is edited by the clan that entered it.
o The score is accepted by the other clan, and ladder ratings are adjusted accordingly.
o The other clan refuses to accept the score, and enters another result.
o The other clan refuses to accept the score, making it a match conflict (see below).
o Both clans do nothing for 4 days, after which the score is accepted automatically.

16. Match conflicts
1.The match conflict system functions as a court room with ClanBase admins acting as judges. A match conflict can be made when the result entered by one clan is not accepted by the other. Due to the extra workload conflicts cause, the rules below are to be followed strictly.

2.The system will not allow the creation of match conflicts during the first 24 hours after the match time so try to solve the conflict with your opponent by icq/irc/email or in the match report first. Not making an effort before starting the official match conflict, will result in an automatic loss of the conflict.

3.If you can't solve the conflict with your opponent then try entering the appropriate match result first. Only after the opponent changes the result, you should initiate a conflict. Entering false match results will result in an automatic loss of the conflict.

4.In the conflict both sides must explain the problem in a short but clear and complete way. Only relevant and proven facts may be mentioned. Links to proof must be included right away. If proof is requested from the other clan, it must exactly be stated what, from who and for what reasons. Failure to make a proper matchconflict will lead to an automatic loss of the conflict.

5.It is allowed to write conflicts and comments in the language of a regional ladder if the ladder supervisor is from that same region. But a translation in English must always be provided as well. In the event the conflict is looked at by another supervisor, everything not mentioned in English will be ignored.

6.Examples of valid proof are demos, in-game screenshots and server logs that were obtained from a neutral party. Private logs from IRC, ICQ, etc or server logs provided by either player will not be considered to be evidence because they can easily be falsified. If a demo is used as proof of cheating or other malicious actions, you must immediately specify the exact moment(s) (down to the exact minute and second) where the cheating is proven or the conflict will be lost automatically. Supervisors will not look at entire demos.

7.If the ladder rules allow a clan to request something from the other clan (demos, screenshots,...) and the conflict is made because the opponent failed to provide requested items, they have 3 days to upload the items on the ClanBase ftp using the correct file names. The other clan can also make such request but only during the first 3 days of the conflict. Upload requests can only be made once by both sides. When a requested upload is complete, the other clan has 3 days to provide all info as how the requested and uploaded items would make proof for their claims.

8.Both sides must state the match result they claim. In case of a score, links to screenshots must be posted immediately. Making ungrounded claims will result in an automatic loss of the conflict.

9.Any form of abuse, starting off-topic discussions, making unproven accusations, needless repeating already mentioned facts or any other comments not relevant to solving the case will all result in an automatic loss of the conflict.

10.It is strictly forbidden to contact any admin in private to defend your case. Anything you have to say must be said openly. Trying to influence an admin in private will lead to an automatic loss of the conflict.

11.An automatic loss of the conflict means the claim of the opponent will be granted. If the opponent didn't make a claim, the result will be a noshow loss.

12.If both clans violated the ladder rules, the match will be cancelled. Such closure of the conflict does not mean proven individual cheating will go unhandled, such cases can be reported to the ladder supervisor by mail in order to punish the player(s).

13.If a clan does not comment within 3 days since the last reply, it will be considered they have nothing more to add.

14.Admins will only look at the comments on the conflict page when judging a case. Comments or links to proof on match reports or anywhere else will not be taken into consideration.

15.Match conflicts will be judged by the ladder rules at the time of the match and by the match rules agreed upon in the challenge form.

16.Match conflicts are never urgent and admins typically let a week go by before looking at a case to give both sides the chance to explain their case. Wait patiently until a decision is made. Only when a conflict is older than one month, you can mail the game supervisor.

17.Clans who repeatedly make conflicts that have no foundation in the rules or that are clearly made for the sole purpose of complicating the match process, will be deleted. Clans who repeatedly violate the ladder rules and force other clans into making conflicts will also be deleted.


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Dołączył: 07 Cze 2006
Posty: 39
Przeczytał: 0 tematów

Ostrzeżeń: 0/10
Skąd: Warszawa

PostWysłany: Wto 17:04, 13 Cze 2006    Temat postu:

Ja moge cos wymeczyc - nie bedzie to doslowne tlumaczenie no ale lepsze to niz nic Wink Pomecze sie wieczorkiem Very Happy

EDIT: pierwsza partia (dalsze dodam pozniej poprzez edycje posta)
EDIT2: dopisałem dalsza czesc tluamczenia - wiem ze niektore zdania wydaja sie nie logiczne, ale na wszystkie pytania z checia odpowiem Razz


1. Zasady meczy
1.Mecze są rozgrywane na 2 mapach, wybierane przez drużyny w formie wyzwań. Klan z niższym rankingiem w drabince może wybrać która mapa jest rozgrywana jako pierwsza. Każda drużyna może wybrać stronę którą zaczyna na mapie wybranej przez przeciwnika.

2.Wszystkie mecze są rozgrywane w trybie 2 rund na każda z map. Każdy klan musi rozegrać wie rundy jako axis i 2 jako allies . To znaczy wszystkie mecze składają się z 4 rund, po 2 na każdą z map.

3.Wszystkie mecze są rozgrywane wg zasady MaxRounds. Czas rundy wynosi 3 min. Rozgrywane jest 10 rund na każdą rundę wiec liczba wszystkich rund wynosi 40. Wynik jest składową wszystkich wygranych rund przez klany.

4. Wszystkie mecze są rozgrywane wg zasady MaxRounds. Czas rundy wynosi 3 min. "ZMIANA" Wszystkie mecze są rozgrywane wg zasady MaxRounds. Czas rundy wynosi 2 min. "DODANE"

2. Dodatkowe reguły
1.Shotgun limit 1: Jeżeli ta opcja jest ustawiona na "Yes", na drużynę przysługuje tylko 1 shootgun. Używanie więcej niż 1 shootguna na team skutkuje walkowerem.
2.Sniper limit 1: Jeżeli ta opcja jest ustawiona na "Yes", na drużynę przysługuje tylko 1 snajperka. Używanie więcej niż 1 snajperkę na team skutkuje walkowerem.

3. Lista map:
1. Lista map dla CoD2 S&D to:
o mp_trainstation
o mp_breakout
o mp_brecourt
o mp_burgundy
o mp_carentan
o mp_dawnville
o mp_decoy
o mp_downtown
o mp_farmhouse
o mp_harbor
o mp_leningrad
o mp_matmata
o mp_railyard
o mp_rhine
o mp_toujane

4. Ustawienia serwera
1. Wszystkie mecze CoD2 S&D powinny być rozgrywane wg poniższych ustawień serwera:

2. set scr_sd_bombtimer "60"
3. set scr_sd_graceperiod "15"
4. set scr_sd_roundlength "2"
5. set scr_sd_roundlimit "10"
6. set scr_sd_scorelimit "0"
7. set scr_sd_timelimit "0"
8. Wszystkie mecze CoD2powinny być rozgrywane wg poniższych ustawień serwera
9. set scr_killcam "0"
10. set scr_spectatefree "0"
11. set scr_spectateenemy "0"
12. set scr_friendlyfire "1"
13. set g_allowvote "0"
14. set scr_drawfriend "1"
15. set scr_teambalance "0"
16. set sv_minPing "0"
17. set sv_maxPing "0"
18. set sv_maxRate "25000"
19. set sv_floodProtect "1"
20. set sv_voice "0"
21. set sv_voiceQuality "0"
22. set sv_allowDownload "0"
23. set sv_pure "1"
24. set sv_cheats "0"
25. set scr_freelook "0"
26. set logfile "1"
27.
28.
29.
30. set g_weaponAmmoPools "0"
31. set scr_allow_enfieldsniper "1"
32. set scr_allow_kar98ksniper "1"
33. set scr_allow_nagantsniper "1"
34. set scr_allow_springfield "1"
35. set scr_allow_svt40 "1"
36. set scr_allow_enfield "1"
37. set scr_allow_kar98k "1"
38. set scr_allow_m1carbine "1"
39. set scr_allow_m1garand "1"
40. set scr_allow_nagant "1"
41. set scr_allow_g43 "1"
42. set scr_allow_bar "1"
43. set scr_allow_bren "1"
44. set scr_allow_mp44 "1"
45. set scr_allow_ppsh "1"
46. set scr_allow_sten "1"
47. set scr_allow_mp40 "1"
48. set scr_allow_thompson "1"
49. set scr_allow_pps42 "1"
50. set scr_allow_greasegun "1"
51. set scr_allow_smokegrenades "1"
52. set scr_allow_fraggrenades "1"
53. Wszystkie mecze musza być rozgrywane z PAM 2.02 zainstalowanym na serwerze i posiadanym przez graczy. W celu wybrania odpowiedniej konfiguracji PAM na serwerze dla meczy ClanBase, użyj poniższej komendy w konsoli:
/rcon pam_mode cb
54. Używanie serwerów bez autoryzacji oryginalności CD-Key’a przez główny serwer Activison (scrackowane serwery) jest nielegalne i grozi walkowerem.
55. Additional Weapon DVARs // nie mam pojęcia co to DVAR ale zgaduje ze cos z configiem
56. set scr_boltaction_nades 1
57. set scr_boltaction_smokes 0
58. set scr_semiautomatic_nades 1
59. set scr_semiautomatic_smokes 0
60. set scr_smg_nades 1
61. set scr_smg_smokes 0
62. set scr_mg_nades 1
63. set scr_mg_smokes 0
64. set scr_sniper_nades 1
65. set scr_sniper_smokes 0
66. set scr_shotgun_nades 1
67. set scr_shotgun_smokes 1
68. set scr_allow_turret 0
69. set scr_allow_pistols 1
70. set scr_sniper_limit 1
71. set scr_shotgun_limit 1
72. set scr_semiautomatic_limit 99
73. set scr_boltaction_limit 99
74. set scr_smg_limit 99
75. set scr_mg_limit 99
76. set scr_allow_weapondrop_nade 0
77. set scr_allow_weapondrop_sniper 0
78. set scr_allow_weapondrop_shotgun 0
set scr_force_boltaction 0
DVAR Enforcer
set de_enable 1
set de_force_rate 25000
set de_allow_mantlehint 1
set de_allow_crosshair 1
set de_allow_crosshairnames 1
set de_allow_enemycrosshaircolor 0
set de_allow_hudstance 1
set de_allow_brightmodels 0
set de_allow_lodscale 0
set de_allow_mss_Q3fs 0
set de_Sound_Ping_QuickFade 0

5. GUID'y
1. GUID'y są to unikalne identyfikatory używane w grach w celu rozpoznania graczy. Np: SteamID, PB guid, CoD2 guid, UT2004 guid, ETpro guid, DWM client nr i Xbox Live Gamertag.
2. Klanowicz może używać tylko zarejestrowanego na ClanBase GUID’a. Kliknij tu by dowiedzieć się jak uzyskać I zarejestrować GUID’a. Użyj komendy w konsoli '/rcon status' w celu pokazania GUID’ow wszystkich graczy podczas meczu.
3. Ostatnia zmiana GUID’a może mieć miejsce 24h przed meczem. Gracze którzy nie zarejestrują poprawnego GUID’a w czasie 24h przed meczem będą uznawani jako wolni strzelcy./ w domyśle nie mogący grać meczu
4. Tylko ostatni GUID (Jeden możesz zobaczyć na twoim koncie) w changelog’u będzie uznawany jako prawidłowy.

6. Różne zasady
1. Przed rozpoczęciem meczu admin serwera musi się upewnić że obydwie strony są gotowe do gry. Jeżeli 1 członek zespołu powie ze jego klan jest gotowy uznaje się że mówi w imieniu całego klanu, niezależnie od jego pozycji w klanie. Raz rozpoczęta gra może zostać zrestartowana jeśli obydwa klany wyrażą zgodę. Jeżeli gra została rozpoczęta bez porozumienia z 2 zespołem, zespół ten może żądać restartów tak długo jak ostatni z jego graczy pozostaje na spawnie.

2. Zmienianie gracza podczas gry jest dozwolone pomiędzy grami (wiec wtedy kiedy zespół zmienia drużynę /axis lub allies/ lub następuje zmiana mapy), lub w wypadku ekstremalnych problemów z połączeniem podczas gry. Jeżeli nowy gracz nie stawi się w ciągu 5 minut zespól przeciwny może domagać się rozpoczęcia bez niego. Snippet: "CoD"

3. Jeżeli gracz zostaje wyrzucony z powodu problemów technicznych mecz musi być zapauzowany. W grach opartych na trybie rundowym powinno się to odbywać tylko tylko na końcu rundy. Maksymalny czas pauzy to 5 min, który jest wystarczający do zrestartowania kompa i ponownego połączenia. Maksymalny czas wszystkich pauz wynosi 10 minut na zespół i na mapę. Przerwy techniczne są zabronione.

4.Jeżeli serwer padnie podczas meczu, mapa zosatnie zrestartowana jeżeli miało to miejsce mniej niż minutę po rozpoczęciu, lub podczas pierwszej rundy w trybie gry opartym na rundach. We wszystkich innych przypadkach pozostały czas (zaokrąglonym do najbliższej minuty I z minimum wynoszącym 2 min) lub rundy zostaną rozegrane, po czym wynik zostanie dodany w celu określenia zwycięscy.

5. Surowo zakazanie jest celowe samobójstwo lub robienie TK. ClanBase może zmienić wynik meczu na niekorzyść klanu gdzie popełniono celowe TK lub samobójstwo.

6.Niedopuszczalne jest kick’owanie graczy z przeciwnego klanu pod dowolnym powodem, Niedostosowanie się do tego może prowadzić do unieważnienia meczu

7. Siedzenie na spectcie podczas oficjalnego meczu nie jest dozwolone. Jeżeli gracz opuścił serwer z dowolnego powodu I połączył się ponownie musi jak najszybciej dołączyć do drużyny. Kiedy widzowie którzy nie są dopuszczeni do połączenia z serwerem podczas gry dołączają do niej, gra powinna być zapauzowana a oni powinni opuścić serwer przed kontynuowaniem.


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